I should start out by admitting that I am a HUGE Final Fantasy fangirl. That is, I love the series a lot, not that I'm just huge.
I originally played FF VI-IX on my old PS1, bought the PS2 solely for playing the vaguely disappointing X, and then scowled with disgust when they brought out the fanservice shit named X-2.
XI is my first experience with Square since the disasterous X-2 (which was, let's face it, basically Charlie's Angels) and I was ready to move on and forgive them for releasing something which had dress-up for the girls, and all-female characters with bouncy assets for the boys, as well as a very linear storyline dressed up to be non-linear and an annoying merge between real-time and turn-based combat that didn't really work.
I know, I'm late to the party with this one, everyone and their dog has already played it. Well, I hadn't, so shush.
So, I bought a copy of the original Final Fantasy XI without the expansions and dedicated around 12 hours to it. That 12 hours saw me installing it, patching it (4-5 hours) and then spending an additional hour working out how to sign up to the stupid thing.
INSTALLATION & SETUP: 0/5
The installation and set up process is ridiculously complex and laborious. Instead, like most MMOs, of simply registering, paying or activating your free trial and away you go, you first need to install Play Online. Once you've installed that, you then install Final Fantasy XI, the game. Then you run both. It looks like you're done, for all intents and purposes, until you get your hopes up and click "play", and are awarded with the information that you have to spend 4 hours patching. Great, thanks for letting me know that earlier when I was prepared to wait instead of letting me think I was done.
Once you're patched, and you've registered - which requires your full name, address, credit card details, e-mail, blahdeblahblah - you click Play again. This time you're greeted with the information that you don't have a ContentID.
Now, any reasonable person at this point wonders what the hell a ContentID is, and why they were never asked to make one during which was obviously the initial set up process. But you're never prompted to get one, just suddenly told that's important when you try to play without one. It's as if Square figured they could just leave that nugget out and let us figure it out when things went wrong, instead of guiding you to set it up in the first place. Given how long the set up process already is, you'd think they'd have added that in, but no.
Turns out, a content ID is basically your registration fee, except that it only allows you to make ONE character. One character per ID, and if you want more you either delete your character or buy a new ID. I'm sorry, what? This game, in addition for charing me for the game, its many expansion packs, AND my monthly registration fee, wants to charge me more if I have the audacity to want to make more than one character, and actually test different races or classes? Yes, yes it does.
As I had a free trial - handy, since I'd never actually pay for this shit - I managed to set up a free ContentID and went to click Play YET AGAIN.
This time, the game finally loaded. Only instead of looking like this:

It looked like a pile of wank so fuzzy and pixellated that I actually couldn't see the cursor. I tried to screenshot that for you guys, but it didn't work, obviously. As the game doesn't come with any kind of manual, I had to actually google and look up Wikipedia in order to find out how to change the damn graphic settings. This is exceptionally poor game design.
I'd already tried all the options in both Play Online and Final Fantasy itself, and that gave me about a thousand ways to change the size of my font and the colour of the background or borders, but nothing about stopping the game from looking like a fuzzy pile of vomit. No, that's in the separate Config set up which is accessible through the Start Menu and cannot be opened while you're in the game. Not to mention, the game is full screen by default and will crash if you alt tab.
Most games would run the config file automatically the first time you play the game. Unsurprisingly, Final Fantasy XI does not. Once you open the config you can change the graphic settings, play in Windowed mode (useful, if you don't want to crash for having the gall to try and do something else with your computer at the same time) and also change the command keys from their defaults. This is also the only way, without a manual, to find out what the default command keys are.
You'd assume the default would be either WASD or directional arrow keys. You'd be wrong. Final Fantasy XI uses the stunningly baffling Number Pad as its default, with - as the menu key.
I'm sorry, what? -? Fucking -? In what world does - as a menu make ANY kind of fucking sense? M, sure, or ESC, or control, or space, or anything other than a fucking minus key. The default controls are also not very left-handed-player friendly. Whatever, I guess the Japanese just hate us.
Remember, I haven't even been able to play the game part of the fucking game yet, and by this point we're about 6 hours in. Finally I finish changing the incomprehensible settings and re-load Play Online and Final Fantasy XI. Again. I click Play. Again.
CHARACTER CREATION: 1/5
One of the things I was most looking forward to was the character customisation. Being able to pick a race, gender, change your skin/hair/eye colour, facial features etc, like any other MMO. Unfortunately, like everything else in this game, I was disappointed.
You can pick from 5 races, and in most cases, either male or female. Then you've a choice of 5-7 different "faces", all which come with different hair. You can't change the hairstyle, that's stuck with whatever face you choose, so there's only about 5-7 different looks. You can change the colour of your hair, but you only have 2 colour options. Then you can change "size"; this isn't explained, you just get a choice between small, medium and large. It turns out this is height, but that's never elaborated on.
To make this limited experience even more unpleasant, your character instead of standing still so you can clearly see the different options, is moving around. Not swaying or rotating, but fucking jumping and rolling around and being surprisingly acrobatic. It took me a good 10 minutes to compare the small amount of options, just because my character kept doing fucking barrel rolls. In the config file you can switch this to a giant stretched avatar instead, but then you can't full-view the character, and a lot of them are only images showing the face in profile, which makes it harder to see the face/hair you've chosen.
THE GAME: 1.5/5
Now the graphics look more up-to-scratch, and although the controls are still totally unnatural and baffling, I do at least know the portion of the keyboard attributed to them and can mostly fumble around. In some cases, not, though. For instance, I met a player who still hadn't worked out how to equip a sword after he'd been playing for 2 days. I quickly worked it out and told him, and we tried to add one another as friends.
This isn't as simple as you might think, and you're probably realising that with this game, nothing is as simple as you might think. It's relatively easy to open the Friend List menu, but once there... no options. No add, delete, nothing. So I try /friend [Player Name] thinking this might add him. I even try the + key, considering - is menu. Nothing.
Again, I have to turn to google in lack of a manual that actually explains this cryptic shit, and it turns out it's the /befriend command. Ok, it's nice English, but if that's the ONLY WAY to add someone (right clicking didn't work either) how is it a logical jump to think of befriend rather than just /friend?
Aside from the controls, the map drove me slightly mad. It's huge and there's no way to get a nice small mini-map you can keep in the corner of the screen, which is pretty detrimental when the maps and fields are so big. You meet a few NPCs and witness a few seemingly random scenes when you get there, and are given a coupon to give to an NPC. I immediately forgot who I was supposed to find and had to ask the other players, as the coupon and original NPC wouldn't tell me. Oops.
You have a few scurry-and-find quests, and learn the "basics" in-game. It becomes clear that instead of a vast abudancy of healing potions available in every other Final Fantasy game, here, food items grant stat buffs instead and in order to heal you just have to sit down for a while and do bugger all. Terrific. The sit button is, quite logically, *.
BATTLE: 1.5/5
In the starting area there are 3 enemies. Two are similarly weak leveled, and the third will massacre you with one hit, so apparently they don't care if you have to spend the first week killing worms. This is where my other 6 hours of gameplay came in - I got to level 3.
In order to attack a monster you need to be within range, which translates to so-close-it's-standing-on-my-foot and facing the right direction. This is a bit finnicky and the game will decide you're backwards even if you're only slightly turned, so you may have to jiggle about directionally before you can attack it. Sadly, clicking and selecting attack won't make you automatically move within range, you'll just stand there like a lemon unless you start running.
You also can't hit a running target with a melee weapon, so if your little victim is running away, you just get to chase it all over the effing map until it stops. Fun times. The only benefit I can see to being able to run around when in battle mode is the ability to run out of range and dodge attacks, although this is pretty pointless with a melee weapon in the beginning of the game, because the enemy can still hit you as it chases you, and you'll just end up missing when you try to swing.
Once in battle, it's a weird mixture between real-time and turn-based, with abilities you can use once in a blue moon that don't take effect immediately but, in my case, seemed to only activate immediately after the enemy died.
Once you've successfully slaughtered said enemy, there's a chance it may drop a chest. There are two kinds of chests (at least in this early stage of the game).
- Unlocked Chest - these you can open and get items from with relatively little difficulty. Unfortunately, true to Final Fantasy form, if you want to get an item from a chest you have to cycle through 3 menus to get it. For each item. If there's more than one item, you have to do it all again, because they can only be taken out individually, there's no "get all" option.
- Locked Chest - these chests contain goodies, but in order to get at them, you have to guess a random 2 digit number between 10-99. You have 5 attempts, you can use up some of these finding out what three of the likely possibilities for either digit are, or whether you think either digit is odd or even. This narrows the possibilities, but takes away a lot of your 5 chances. Get it right, you get what's inside. This never happened for me. Get it wrong, you get fuck all. This is the game equivalent of blowing raspberries in your face.
OVERALL: 0.5/5
If this were a normal, offline Final Fantasy game, it might score slightly higher. As it is, the only logic I can derive from the ridiculously user-unfriendly interface and bizarre default controls is to make everything that much more difficult to make you play longer, thus making the player pay more for longer registration.
Any game's controls should be relatively obvious, things like ESC or M for menu, E for equipment, I inventory, space to jump, right-click for options, WASD or directional key for movement, et cetera. At the very least, if an experienced gamer can't guess the majority of the basic controls without having to fucking google for them, there should be a menu in the actual game interface to explain or change them, or maybe a manual included to explain the bizarre choices.
It seems that, since the switch from Squaresoft to Square Enix in 2003, they've thrown away a perfectly good formula that they previously just recycled with new characters in a new setting. All right, it was the same basic game, but it worked, and we liked it. Final Fantasy VII, their crowning glory as far as I'm concerned, sold over 8 million copies and was the best selling Playstation 1 game - and for good reason! But instead of keeping up the same winning formula, Enix have churned out more and more crap, and this game seems like half of it was over-thought, making it ridiculously fiddly and unnecessarily complex, and the rest was thrown in last minute, not explained, leaving new players to have to look up the information online.
I may have only spent about 12 hours on this game, so there could be hidden depths I don't appreciate, but hell, if 12 hours isn't long enough to master the basic fucking controls without having to look them up online, you need to go back to Game Design school. That, or jam your hands in a toaster as punishment for this horrible, horrible game.



19 comments:
I tried FFXI and it pissed me off. Too nasty of a death penalty, ui issues, all identical characters, can only have 1 character, etc.
20 January 2009 18:37I went back to Everquest, and then moved on to City of Heroes and later World of Warcraft.
I've played in almost every beta since Everquest. Everquest and World of Warcraft are the 2 I've played the longest.
FFXI was a piece of crap, IMO. Glad to see you slam them in your review.
FFX was awesome, or at least I thought so. The whole FF series was one of my favorite rpg series. Of course I also loved the Dragon Warrior Series, too, and the Silver Star Story, Lunar.
God, FFXI IS awful. And it's not like I was biased, I mean, if anything I was biased favourably. I don't understand how they managed to trash a winning formula. They made FFVII for christ's sake! How can you go so wrong, Square? Why hast thou forsaken me?! T_T
20 January 2009 22:49It wasn't really FFX I disliked, I thought it was reasonable, although I didn't like the sphere grid (I caught myself counting spheres and try and work out what level people were comparatively) but it was the fanbase. All the whiny kids who'd never picked up another FF game in their lives, stared at you in utter seriousness when you told them how great VII was and said,
"How can you play that? But... it doesn't have any voice acting!"
THERE ARE MORE IMPORTANT THINGS. Also, Tidus was just too whiny. I know, I know the main hero needs to be in the dark because as he learns, we, the player learns, but it wasn't really necessary for him to be such a baby. I'm going to buy a pre-owned PS2 just so I can re-play 7-9 because I love them so...
I enjoyed WoW too, but all the running around does my head in a bit. I just started Guild Wars last night and am AMAZED. It's REALLY good. You can only be one race but there's still a hefty amount of character customisation, you can be TWO classes, like, say you want the armour class of a warrior, but you want magic, too, you can be a Warrior/Elementalist and get both. Really early on, too, which is awesome.
There's no monthly fee for it, which is fabulous, although you can only have up to 4 characters, but since you can have secondary classes that doesn't bother me much. My favourite thing is probably that your running speed is really fast (I HATE WALKING) and you can teleport to main towns using the map, not any convoluted flying system.
The chat system is pretty easy, if you're a UK player you can hop onto a US server with no difficulty, you can turn off viewing trade, whisper, guild channels etc, and speak using them... Oh, and every quest works like an instance, so when you go out onto the world map it's like a separate copy just for you and your party members, so there's no looting, no KSing, no map crowding, but still loads of people in town to socialise with.
I'm like, this is my heaven of an RPG <3
Haha, you and me have so much in common, we should talk more.
We should definitely talk more :)
20 January 2009 22:54I was in the Guild Wars Beta. Gorgeous character designs, interesting classes, but I didn't enjoy playing it enough.
I've done just about every beta, but I've only really been hooked on Everquest, City of Heroes and World of Warcraft.
WoW isn't so bad once you have a mount. I have 1 80, 2 70s, 1 60 and a bunch of other characters.
You didn't like FFXI ? Can't believe it !! I guess it all depends on what kind of RPG you like. Because I played FFXI over 2 years, my actual game hours were over 67 days....you can tell that how much I was addicted. I think my white mage was over lvl 60 and I had over a million gil but, I never sold my char even I quit. I always though I was coming back but, I knew that it would be too much addiction so I didn't go back lol. One thing I got tired of FFXI afterwhile is that once you hit the real high lvl and it takes hours and hours to just find a party and it takes about few more hours to get that place. And it messes up if somebody has to leave !! I didn't like walking system that's why I became a white mage which can teleport anywhere and makes money out of it :P
27 January 2009 06:52So how do you like Guild Wars so far? I haven't been playing Guild Wars about 2 weeks now, due to my work and school schedule, I would rather go to sleep early these days :(
Mayhaps I need to clarify that I hate FFXI on the PC. Perhaps if I played it on Xbox or something, it wouldn't have seemed so fucking convoluted to me, but as it was, merely installing and setting up and figuring out the basic controls for FFXI on a PC is a bit like trying to climb a mountain of rice pudding with forks jammed into your eyes.
27 January 2009 09:13I already cancelled my subscription and dropped my previous allegiance to Square after the atrocious 12 hours, they hurt me, there's no going back.
Guild Wars, however, I FUCKING LOVE. It's everything FFXI and WoW isn't. Walking speed is fast, you can map teleport, you can take an entire party with you, you can turn off the different chat channels so you don't get spammed if you don't want to be. You can search for a party for something you need. You can easily change from one regional server to another - something no other MMO allows me to do, as I'm British, I'd always be forced to buy and play the European version instead of the American version. As my friends are American (and Americans speak English, whereas only like a third of Europeans do) I prefer the US servers.
You can expand your inventory, you can combine any of the primary classes, you can customise your appearance a lot...
The only thing I dislike is the lack of space on your skillbar, but I suspect that's to force people to make a build and stick to it, and you can even save and load build templates, which is just fucking amazing.
Alex and I have been on Skype and up playing it almost every night since we got it, we're level 11-12 and doing the quests around Yak's Bend atm :3 My main's an Elementalist/Monk (omg fire AoE skills <3) and he's a Necro/Mesmer :3
Hey :P
27 January 2009 14:43I am glad you are enjoying Guild Wars. I purchased Night Fall and I really like my new Dervish Char. Did you get a whole expansion pack? I only have searing,post and Night Fall version. In Night Fall it doesn't take too long to become level 20, I mean I didn't play it all day long but I became level 20 within like a week or so. Night Fall, lots of quest gives you 1000~2500 xp per quest. Oh I remember why I became level 20 so quick. There was a christmas quest, it's like finding raindeer and it usually takes at least 4 hours to finish that quest but it gave me 5000 xp and I did that christmas quest on different area too :D
Things I don't like about Guild War compared to FFXI.
In FFXI, you can send people messages and littls gift even they are not online. And it shows your friend's location whenever they are online. Also in FFXI, there is an alchemy which you can make fireworks, all kinds of pretty stuff, weapons, armors. I really liked that alot. But all these good service, of course it takes monthly fee :P
I love my Necro, I like it when she spasms to make little bones haha. My dervish has about 7 heros and one of hero is Necro and he creats bone minion and big ass other bone also (forgot the name). Oh and you know that you can mix more than 2 dyes at the same time too. I have my dervish, hot pink armor :P
Oh and I had played FFXI on playstation 2. I don't think I would wanna play that on PC. I liked it with big big screen TV.
So you and your bf is in Guild right? just curious :P
I think I have to hide you from my BF...LOL! He would completely love you b/c you are a video game girl! I suck at games, I was playing Halo once, and I died 47 times in 10 mins....LOL!
13 February 2009 05:38If you want, you can tell me which quad you'd like and I can reserve them for you. Would that be alright?
Hi Anastasia,
25 February 2009 05:03Love the new blog! I just wanted to let you know that I nominated you for the Triple Award; your writing style is engaging and you've been a great friend. Here's the link: http://spendorsave.blogspot.com/2009/02/belated-triple-awards-post.html
Keep in touch!
A.B.
I love FFXI, it's complete pants it really is, but somehow I can't seem to quit it more than a couple months at a go. Have had it since Oct 05 Worse now that I got another bit of AFV2 this week. XD
21 March 2009 21:53lol i'm a WoW player looking for a new fix. And a huge FF fan. Oh and a gamer girl. I must say I think you saved me a huge amount of time and a lot of headache. Thanks!
6 May 2009 10:12Isn't as sucky as the review makes it seem. Lol if I had read this before playing it I would have never tried it. Glad I didn't.
30 May 2009 03:35It's a good game..I have fun while playing...Controls aren't hard for me...I don't give a damn about typing /befriend whoisyourmomma to add someone lol.
I guess pople say the game isn't easy..dying and losing xp and what not..it just makes it fun...unless ur retarded and you go fight super strong monsters....Ninja Gaiden is hard as nails and it is a great game.
But everything is an opinion. As of april 9, 2009 2 million people are enjoying it. Give the 14 day trial a go before you decide.
I played the first FF on NES and have played every one released in English since. After 4 years of Dark Age of Camelot I only quit because the populations died. For the last two years I've played nothing but FPS games and was looking for a new MMO when I picked up FFXI last week.
19 June 2009 04:03Everything you said in your review is true. I am what I consider a serious gamer and have never in my life been perplexed on even the simplest things until I played FFXI:(
They should have sub-titled this game 'Prepare to rage quit before you even see your first mob'. Taking two hours to figure out how the hell to move around not using the directional pad is not fun. Being told to go see so and so with no idea how to find him, and a map that shows nothing but shops is not fun. Deleting your character over and over to try other classes because this bs game never bothers to tell you how to change jobs is not fun. Asking 50+ players your first day for help and getting one of two responses(No English or Use Auto-translate which i still have no idea how it works) is not fun.
I had a buddy pass and talked my friend into playing. So far, now that I've figured out some basics in the game, I'm having fun. If you think you can make it past the bullshit in the beginning stages learning the game, it gets better and so many small things keep me coming back over the last few days. I'm not sure if I'm going to pay after the free period but the challenge of simply learning what to do next is making me lean towards not...
Thing is, after being a loyal Squaresoft fan, and FORGIVING them for FFX-2, I wasn't expecting to have to WORK to like FFXI. I was hoping they'd learned their lessons, but I guess that didn't happen.
24 June 2009 03:08Any game which takes 12 hours to entirely install, understand, patch, sign up for, activate, open, close, find out how to change the settings, change the settings, open, and then master the most basic controls like movement, interaction and menus, I'm not going to pay to play.
Even if, after all that, it's the most amazing game in the world, if they don't respect their players enough to give them a stress-free easy install, to make controls clear, to show they give a damn about the player, then I'm not playing it.
I know I'm late on commenting here. I played GW, WoW, and FFXI. GW is by far the better of them all. I liked FFXI but it has issues. The 12 hour patch isnt much different from starting any other MMO. WoW has an 8+ hour patching. But, FFXI problems come mostly from the time consumption and the player base. Takes ages to get most things done (like all MMOs) and the player base ridicules you for not following archetypes to the letter. If you're Taru and you melee people just might kick you.
5 September 2009 02:08I was late in reviewing it, Anon.
5 September 2009 02:21I'm the same, I've played all three, and GW is my favourite. I sometimes think about WoW again, but with all the endless expansions, I'm put off by the thought it would cost a fortune and take eons to get up to date. GW is faster, and prettier.
I never even got into FFXI enough to know what type was what, etc. Ugh, just awful.
My boyfriend played FFXI for a good 6 years before we started dating. I haven't played the game myself, only watched it being played and I have to agree that it looks like crap. The quality of the graphics seems to be a very minor issue and the focus is largely on strategy and getting all your jobs to the highest levels and getting the best items you can. He used to run a linkshell and they'd spend like 60 hours camping and waiting for specific monsters to pop just to get the xp and good drops.
10 January 2010 20:37The controls are much easier when playing on a console even though you pretty much absolutely need a keyboard to really play the game well. On the bright side there's no PvP unless you count leading a monster into someone else's aggro radius.
When I first installed WoW it took a good 6 to 8 hours for the install and the patching so I don't think your timeframe was that unusual. (mind you I had a slow internet connection)
Also, there's a LOT of walking in FFXI. You literally walk everywhere and it takes ages to go anywhere.
I like FFX not great but good, FFX2 pure fan service, only played it to get some closure but … I’ve played shittier games with better plots.
17 January 2010 02:40I avoided this title like the plague. A soon as I realized this was an MMO it went on my never to touch list. FFXII hoverer was an MMO in disguise, which pissed me off to no end. I racked up over 200 hours trying to complete this game. I would give up after 50 hour, come back to it 2 months later, give up, come back to it, rise & repeat for over a year. I like some of the Character but the story took freaking forever to play out.
I’m hoping/praying the FFXIII will deliver a good story line this time around. I’m wondering if all the good idea are being siphoned off for the Kingdom Hearts franchise which I do love to death but I know it’s not everyone’s cup of tea.
The good RPG tittles that have come out recently for the PS2 are Okami and Odin Sphere. Both are a throw back to simpler times but they are Epic stories none the less and enjoyable game play as well.
This review is 100% right on for new players to FFXI.
12 April 2010 14:59If you kept playing, you could have experienced the pain of finding a party in new areas or the lack of players to do some of the old missions and that soloing story content is impossible.
I think there are a lot of interesting things about FFXI, but it's certainly not new player friendly and prepare for it to suck your time with little reward.
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